A Psychonaut's Monolog

Office Kitaoka Inc.
Vol 009: 2018.9.24

"A Psychonaut's Monolog" Online Newsletter

Guhen Kitaoka, as a psychonaut versed both in Western psychology
and in Eastern philosophy, expounds "An Integral Epistemology
for Enlightenment," as a new methodology for perpetuating
the ultimate state of human consciousness.

"EPM FAQ #4"

Latest Info 1: I intend to introduce my original model, i.e., the "Make Your Reality a RPG (Real Paying Game) Game" technique mentioned below, in the forthcoming workshop on the 28th September.

Latest Info 2: Guhen's first "EPM (Expansive Psychology Method)" workshop in English was held on the 31st August.

The second EPM evening workshop is scheduled to be held on the 28th September.

The details of the second workshop are shown at:

Latest Info 3: The full list of the EPM FAQ questions can be browsed at:

Following the last issue of the current online newsletter, I would like to continue, in this issue, to answer a wide range of FAQ questions related to my first workshop in particular, and to my EPM (Expansive Psychology Method) work in general.

<< EPM FAQ #4 >>

Q12: I am not very much clear about what I will be able to obtain from your workshops, if I take part in them.

A12: I have been bearing in mind the following two main objectives as what the participants of my work can achieve:

1) The participants of the EPM work will be able to obtain a comprehensive set of know-hows to maintain the "peaceful" state of mind for 24 hours a day in their daily life.

2) They will be able to develop Steve Jobs like creative and innovative abilities in themselves.

If you are interested in either objective or both, then please come to see me in my workshops.

Q13: I understand that you discovered probably the biggest difference between the Western and the Japanese NLPers epistemology-wise.

A13: Some time after I left the NLP certification industry in Japan where I had discovered that Japanese NLP students tend to study NLP for the sake of certification, rather than as a tool for self-education, self-coaching, self-enlightenment, etc., I was puzzled to hear from one of my private clients that the majority of Japanese NLPers don't know how to apply NLP to their own daily life - it is obvious that NLP was born so that the learners may be able to achieve exactly that purpose, in the first place - and that, although NLPers in Japan can create "a vanilla flavored ice cream" with NLP, that nice flavor is cancelled by the smell of a massive quantity of "cow dung" - that is, "their real life" - which makes them grieve and try to console themselves by doing some NLP techniques - which are sheer "image training" tools for them - to change how they remember their past memory (that is, without changing their reality itself (!)).

I couldn't figure out why what my client had told me had been happening in Japan - I used to live in the Western countries for some twenty years, and my mind had been quite westernized.

I spent at least a few weeks to try to identify the cause of these phenomena idiosyncratic to Japanese people, and, after my intensive investigation, finally arrived at the firm conclusion that, for instance, the Counter-culture movement of the sixties, as well as its legacy continuing to thrive even today, have been enabling Western people in general to "'relativize' their inner reality" to a certain extent, meaning that they know that the state of consciousness they access in their daily life is only one of many possible "altered states of consciousness," and that that level of state appears "absolute" only because they have been habituated to it (I believe that I am not very far from the truth, if I claim that NLP was created as a technology for recreating and perpetuating one's favorite state of consciousness for 24 hours a day in one's daily life).

In contrast, in Japan, the Counter-culture movement has not been properly imported to this country, except for jeans and T shirts, and, as far as I know, almost all young people have never heard this movement (and even Hippies), as well as Human Potential Movement, the Esalen Institute, the Vietnam War, Women's Liberation, Billie Jean King, etc. No wonder they know only one level of "daily" state of consciousness.

Shortly after I made this incredible epistemological discovery, I came to remember that the "Choice Point" model (please refer to the FAQ13 below), which John Grinder mentioned in his workshop held in London in the spring of 1988, was an eye opener for me and that this model made me dedicate myself to a study of NLP (if I had not encountered this model, I would have become rather a transpersonal psychologist).

And I subsequently succeeded in creating an original technique with which one can come to be able to "relativize one's inner reality," and place oneself at the "Meta (Observer) Position" outside the phenomenal world, so that one may be able to edit one's own behaviors from that position on the ongoing basis.

This technique is called "Make Your Reality a RPG (Real Paying Game) Game," and consists of the following steps:

1) Think of a problem situation. Make it something like a holography, and associate yourself with that holography.

2) Think of the situation in question from the Meta Position behind, freeze the scene at the Choice Point, extract yourself from the scene, and place yourself between the scene and the Meta Position.

3) From the Meta Position, think of new behavioral alternatives which you, standing between the scene and the Meta Position (or at the Choice Point outside the holography), can implement, so that the problem situation may be improved or solved. You can choose certain NLP techniques as these new alternatives.

4) After the step 3), place yourself with more resources to the choice point back in the holography, where the scene is still frozen.

5) Release the frozen scene, and notice how you behave differently in the same situation, but with new behavioral alternatives.

6) Go to the "real site," and see whether the new behavioral patterns are firmly established in the same situation.

7) If the new behavioral patterns turn out not to be sufficiently established in the same situation, then repeat the steps from 1) to 6).

I do hope that the above technique I have devised will turn out to have a revolutionary significance.

Q14: Please explain what the "Choice Point" is.

A14: I indicated in the FAQ13 above that the "Choice Point" model, which Grinder mentioned in his workshop held in London in the spring of 1988 was an eye opener for me and that this model made me dedicate myself to a study of NLP.

The "Choice Point" is something like a virtual point of view in the Google Map system, or like an imaginary fixed point of view in a virtual reality museum software in which operating the mouse can navigate you to go forward, to the left or to the right, enabling you to go into various rooms of the museum as you like, to scrutinize the paintings hung in each room.

It is interesting to note that, in both cases, you can have a number of alternatives at a certain choice point, but "helplessly" cannot do anything between successive choice points (because there is no recorded data between them in the first place).

Grinder indicated in his workshop in question that human beings have a certain number of choice points in their daily life, that the reason why they repeat the same behavioral patterns again and again is that they have forgotten all the alternatives but one at each choice point, though they were initially available to them, and that NLP is a set of tools enabling its users to flexibly increase the number of alternatives at their disposal at each choice point (he further wisely pointed out that, if one has only one choice, one remains stuck, with two choices, one finds oneself in a dilemma, and, with three choices or more, one becomes free, because if you happen to find yourself in a dilemma, you can always go for the third choice!).

Now, I am now honestly not sure whether what I wrote in the last paragraph above is the literal transcription of what Grinder actually said in the workshop, or whether it is what I later came to understand in my own way after much trial and error - probably the combination of both was the case - but, in any case, this model did bring the most decisive and long lasting effects on me; retrospectively speaking, I even can go so far as to say that the single element that made me eventually decide to dedicate my whole life to NLP was the almost divine-like revelation I came to arrive at in Grinder's workshop in question that I could become free and liberated in not a philosophical but a practical sense, solely by increasing the number of alternatives I can select - and fortunately three choices should always turn out to be sufficient - at each choice point in my real life.

In other words, in order for us to become aware of the fact that we are preprogrammed, i.e., have a set of programmings at each choice point, we necessarily need to go into the "Meta Position," meaning the Observer or Witness position, from where we can look at ourselves in an objective way, not unlike the "Out-Of-Body Experiences."

Incidentally, with regard to the last paragraph, Stephen Covey, a personal development consultant, quotes a very interesting maxim "Between stimulus and response there is space," in his well known book "The 7 Habits of Highly Effective People" (it appears that the original author of this saying seems to be an Indian guru, whose name I have not yet identified).

According to my own understanding, the more one is in the Meta position, the more space one can find between stimulus and response, and the more flexible alternatives one has in the space in question; this in return means that one is said to be purely like an automated and preprogramed robot, when one finds no space between stimulus and response, while one is said to be an enlightened and liberated person, when one can put infinity in the space in question (!).

Now, although the Choice Point model was the most important single factor in my whole studentship of NLP, Grinder mentioned this model only a couple of times in his London workshop in 1988, and, as far as I remember, I have not heard him mention it any more in his subsequent workshops and courses I took part in during the eighties and the nineties.

This must mean either that he stopped mentioning it because this model had turned out very trivial epistemology-wise, or that it has been so deeply and thoroughly ingrained in the Western NLP practitioners' mind that they unconsciously have come to take it for granted in a matter-of-course way.

I of course believe that the latter is the case, and indeed I myself have never expounded this model in detail in my own courses and workshops held in Japanese after casually mentioning it a couple of times a la Grinder, because it had already entirely become part of my unconscious and automatized mentation, and also because I sincerely believed, that is, wrongly, that my Japanese students were able to understand the model sufficiently easily to start to take part in the NLP exercises while unconsciously assimilating the model. Of course, I can now say that it was not the case at all.

I came to consciously know that the Choice Point model is a literally crucial aspect of the process of self-transformation, only after discovering, as I indicated in the FAQ13, that Japanese people in general believe that their reality is an absolute entity (as something which exists in an a priori way), which they are not supposed to to be able to change in any way (one of my executive clients went so far as to make the comment "How can a human being dare to try to change the 'sacred' reality given to us by God?", which, by the way, may be the most aptly epitomizing the attitude of Japanese people vis-a-vis this issue).

In summary, the "Make Your Reality a RPG (Real Paying Game) Game" technique was devised on the basis of the Choice Point model.

Incidentally, when I said to Grinder, whom I met in his workshop in Tokyo in 2016, that he had mentioned the choice point in the 1988 workshop in London no more than a couple of times, he, after agreeing with me about the crucial significance of the model, began, the following day, to very frequently mention and emphasize the model in front of his Japanese students (!). Also, when I indicated to Grinder that, because Western NLP practitioners have been accepting the Choice Point model in a totally matter-of-course manner, they may begin to laugh at me rather in a contemptuous way to hear that I had to dare to make explicit for Japanese people, in the form of the "RPG Game" model, what even kindergarten children in the West may be unconsciously doing, he replied that other Westerners may laugh, but that he himself would like to congratulate me on my epistemological work by saying "Bravo."

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